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arXiv cs.LGPaper

Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics

This is a real engineering win for robotics and physical optimization. The problem is old: tape-based simulators blow up memory with tiny timesteps, surrogates lose geometry. Ostrich fixes it by differentiating the solution of a large-timestep solver implicitly, not unrolling it. If you're doing gradient-based robot control or physics-aware optimization, this cuts your memory footprint and timestep cost dramatically. Check it against MuJoCo.